Distress:
The text adventure
Distress
took 4th place (out of 36 entries) in the 2005 Interactive Fiction
Competition.
This is a free game (requiring the
Hugo
interepreter -- available for many operating systems, including Linux and
Macintosh), and it's pretty short (about two hours -- maybe a little less).
If you like interactive fiction, check it out! Like
Trading Punches,
it's more a personal project than a Prowler Productions project.
The Wall Street Journal Online ran
this
article about IF and the competition. My interview was a lot longer
than the single comment used in the article (and yeah, I play console games,
and I know what a pause button is), but it's a good read nonetheless.
Prowler Home Page:
On a different note, this page layout has become very outdated. I'm
thinking of something with a flatter white background, and dark text.
May be easier on the eyes. Well, I'll see about that eventually.
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Trading Punches:
Although it's a personal project of mine (not really a Prowler Productions game),
Trading Punches
is an Interactive Fiction game (you might call it a “text adventure”) written
in the Hugo
authoring system. It ranked 10th out of 36 entries in the 2004 Interactive
Fiction Competition (full
results can be seen here).
In my not-so-humble opinion, it's really underrated, with a great story,
vivid and verbose writing, and a really cool setting. Try it out. It's
free, and the Hugo interpreter
is available for a wide range of platforms (including Linux and Macintosh). You
can read more about my IF (Interactive Fiction) projects at the
Sidney Merk home page. If the
pseuodonym seems a bit weird, try it as an anagram.
Although I'm unaware of any new reviews based on the updated version (1.8),
these are a few of the more favorable reviews for the 1.6 competition
version:
#1 |
#2 |
#3 |
#4
StarLock Has Opened:
Although the game isn't finished -- and likely won't be -- StarLock is
now open for play at starlock.com.
You can read more about the game, and about the decision to open it for free
play at the StarLock Home Page.
Because we are not charging for play (after all, it isn't complete), I can
make no guarantees as to how long it will remain online. If it becomes
burdened with too many disruptive players, too many problems, too much of a
load to be supported by Lunatix Online,
it might be removed. For now, enjoy!
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